As the population ages fast, there would be, needs for enterprises like this one, that focused on the elderly population as their “target audience”, from the Front Page Sections, translated…
The Silvery Hair Generation Tell Their Stories Across Taiwan, Opening Up the Doors of Imagination in the Elderly Years, Finding Back the Self-Worths
“The Education Here Doesn’t Teach Us How to Age, But, We Can Slowly Learn it Through the Interactions of the Creativities of the Elderly and Younger Generations”, the Founder of the Rock-n’-Roll Grandparents, Lin Took Along Almost Fifty Grayed Haired Elderly, Touring Across Taiwan, Singing and Dancing to the Rock-n’-Roll Tunes, to Tell the Stories. He’d Stated, that this “Silvery Hair Combatant” Not Only “Opened Up the Imagination of the Audiences to the Elderly in the Population”, it’d also, Encouraged the Younger Generations, to Not Fear Growing Older.
Lin originally operated a story group tour for children, one day he’d read the statistics, showing that nearly a quarter of suicides in Taiwan were elderly, with the primary cause being depression. “Why aren’t the elderly happy?” He’d decided, to make over his business, and set up the “Rock ‘n Roll Grandparents”, to get the elderly out of their homes, to get involved into the community, using a cheerful way.
He’d first set up a book club, leading the elderly population, to talk about their worth, their dreams, as well as deaths, even took them to design their own graves, to find that last photo to be hung up. Then, he’d, found the fitting individuals from the group, to join in the “Rock n’ Roll Grandparents” storytelling team, and toured around Taiwan to tell the tales.
The ages of the audiences ranged from one to ninety-nine, spreading across Taiwan. Lin said, the “Rock n’ Roll Grandparents” isn’t focused on the professional storytelling, but in helping to open up that door of imagination of the elderly years, from the interactions of the elderly and the members of the audience; at the time, “activate the human resources of the elderly population”, to help the elderly population return back to work, to find back their own values.
A lot of the elderly worried about not finding the fitting products, but, with the changes of makeup in the population, there are, more and more products and services, set up, especially for the members of the elderly population. The Grey Whale Designs senior user project design manager, Hus had once set up the “Memory Monopoly” games, to change the familiar board game, into the board games the elderly can use, to remember their pasts; and through the games, helped connected the home caretakers, the social workers, the elderly, and their family members too. She’d pointed out these designs weren’t just for the elderly in the populations right now, but for “you and I, who will become the elderly in the population in the future too.”
And so, this, is a social enterprise, that focused on helping the elderly stay more active as they age, and, there’s a need, for enterprises such as this one, as the population is aging too fast right now, and there would be, more needs of the elderly generations.